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Devlog
First Update Beta!
February 19, 2023
by
Twenty Minute Mile
3
#update, #beta
I’ve been plugging away at an update for Smolitaire and while there’s lots more to do, I have the first new feature finished- Resume Game! Your active game is now saved for later, so you can retur...
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Work is underway on the Smolitaire Update!
January 12, 2023
by
Twenty Minute Mile
5
#smolitaire, #playdate
After some holiday chaos and brain fog, I’ve finally started work on the Smolitaire update! First order of business: resume your last game...
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Thank You! And future update news
July 27, 2022
by
Twenty Minute Mile
4
#updates
I continue to be grateful and humbled that Smolitaire has been fairly consistently among the top Playdate games on itch , and for all the kind words and generosity from players! This is just a short u...
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Small fix in v1.0.1
May 23, 2022
by
Twenty Minute Mile
#release, #bugfix
Released 1.0.1 to fix a bug where holding A to pick up a whole stack would sometimes pick up a flipped card if it happened to work with the top visible card...
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Smolitaire is out!
May 19, 2022
by
Twenty Minute Mile
#release
It’s ready! (look at that little 1.0 text! so succinct) After a months of polish and playtesting, Smolitaire is ready for release! I learned a ton about the Playdate SDK building this game and have...
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Beta 4 now available
May 13, 2022
by
Twenty Minute Mile
#beta
Here’s a new beta, fixing one critical and a few minor issues: fixed a bug in crank-auto-play that was dropping cards in some game modes, yikes fixed some graphical glitches when restarting or start...
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Smolitaire is now in Beta on Itch!
May 11, 2022
by
Twenty Minute Mile
#beta, #release
Hello all! I’ve been excited about the Playdate ever since I got to play with it at PAX 2019, and I knew I’d want to make games for it. I decided solitaire would be a great project to get familiar...
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